Thursday, 17 March 2016

Fahrenheit/ Indigo Prophecy




Are the “choice situations” in the game obvious or subtle? Do you know the outcomes of your choice prior to making a decision?


In Fahrenheit/ Indigo Prophecy, your choices are played through quick time events and also rely on your ability to get keyboard/controller sequences right so they are quite obvious and not really integrated seamlessly into the story. You are warned by the words "Get Ready" every time you have to perform a sequence correctly and you have a limited time to make any choice.

Unlike most of the games in the list for this week, Fahrenheit/ Indigo Prophecy starts with a set character: Lucas. The game puts you directly in Lucas' shoes and you are thrown in a situation where you must make tactical choices to escape a murder scene. It draws you directly into the story and you have a large number of interactions available to you, enough so that you immediately feel involved as if you were already in control of the outcome. Although you are informed that there is a cop in the area and you will most probably get caught if you don't make the right choices, you cannot predict exactly how the story will unfold unless you have played through the game multiple times.

The story splits into different nodes depending on your choices but there is still a path that you must follow; for example if you let Lucas get caught by the police too soon, you will face a game over. When you leave a scene, sometimes the screen splits and let you see the consequences of your previous actions play out live, so in a way, the results of your actions become protagonists themselves.

Right after you make Lucas escape the crime scene, you are put in control of 2 other characters, both from the police, and investigating the recent murder. Switching between characters is very important because some interactions can only be performed by a single one of them (ex: look through the trash bin or check the toilet tank). Playing multiple sides of the story ( either criminal or cops) gives you an advantage since you witnessed the crime in the opening cut scene but some details have been hidden from you like where Lucas put the murder weapon, and you still have to make a little effort to progress in the game.

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