Thursday, 24 March 2016

The Wolf Among Us




How does morality influence the choices you make in the game? 


The character of Bigby is a particularly interesting case because a basic knowledge of fairy tale characters gives the player a background story of murder and people-eating tendencies; however the game makes it clear to the player that this character now endorsing the role of Shérif is trying to redeem himself and play the good guy. During my play-through I have felt compelled to make the most important decisions in the most moral way possible because of it. However for least important choices like giving a sip of spirit to a flatmate, I had fun playing with the "bad guy" side character by choosing not to, until the game let me know "Cliff will remember your silence" to which I felt guilt and ended up giving him what he wanted.
Morality I would say played a big role in my decision making even in the fictive world of The Wolf Among Us. The simple fact that the game hinted at me that my choices mattered and the characters would remember them rectified my position and made me rethink my choices. As Brandon Perdue puts it: "but there is a level of satisfaction (...) in giving the player a clear measure of their moral standing.".
I cannot deny that I did not feel pressured to behave, and felt guilt when my choices had cost a character their life. I also recall a scene in which I could have explored an area fully, but hearing crying in the next room, i gave up searching and went to check where the cries came from. I was pretty upset to discover that the area was rendered inaccessible after I tried to come back, as knowing this would have made me spend more time searching rather than check on the crying character. This does prove however that the weight of morale forced me to go find the character in pain instead of continuing my investigation.

No comments:

Post a Comment